civ

Rémi Amy

Christopher Matt

2 à 4 joueurs

à partir de 8 ans.

20 minutes.

Sortie en Février 2018.

CIV – Carta Impera Victoria

20,00 

Out of stock

Parfois la meilleure défense, c’est l’attaque !

- Resources and others -

 

The civilization game in 104 cards.

 
 

Développez une civilisation en faisant preuve de tactique et de diplomatie.

Dans un des six domaines classiques – Militaire, Religion, Economie, Science, Art et Utopie – tentez de prendre l’ascendant sur les autres joueurs.

Pour cela, il vous faudra combiner les effets des cartes et surveiller l’avancée de vos adversaires. N’oubliez jamais que vous êtes dans une course au développement ! Nouez des alliances temporaires avec d’autres joueurs peut vous permettre de ralentir le joueur en tête, avant la dernière ligne droite.

Soyez le premier à obtenir 7 cartes dans un domaine, et vous entrerez dans l’Histoire.

 

Goal of the game

To win immediately, you must have at the end of your turn 7 cards in a single Domain (or 8 cards in a 2-player game).

If the deck runs out of cards before a player can win that way, the player who has the majority in most Domains wins.

 
 


Playing the game


On your turn, you play a card from your hand and place it in your play area.


Then you may apply any effects available in the order of your choice: permanent effects and discard effects.

Last, draw up to your hand size.




The cards are spread in six Domains.

Militaire
Military
Religion
Religion
Économie
Economy
 
 
 
 
 
 
Science
Science
Art
Culture
Utopie
Utopia
 
 

For each Domain, you can trigger :

  • one permanent effect, if you have the required number of cards in this Domain in your play area.
  • one discard effect, when you discard one card of this Domain from your play area.
 
 

II-Temple

Example with Religion

  • Permanent effect (Holy book)

As long as you have at least 2 Religion cards in your play area (in a 4-player game), your hand size is of 5 cards instead of 3.

  • Discard effect (Inquisition)

Discard one Religion card from your play area. Then choose a player and take all cards from their hand into your hand. Choose the cards you want to keep and give them back the same number of cards you took from them.

 
 
Pièce Majorité en Art - Carta Impera Victoria

Culture‘s effect works differently than other effect. You can copy a permanent effect from any player’s play area. But you are allowed to apply this effect only if you have more Culture cards in your play area than any other player. To show that, take the Culture coin and place it in front of you.

A race to hegemony, full of pitfalls!

Your opponents are watching over your advance as you’re supervising theirs. You should use the cards’ effects at the right time, to speed up your headway or slow down their progress.

 
 

End of the game

Hegemony victory

If a player has 7 cards of a single Domain (or 8 cards in 2-player game), the game ends immediately. That player wins the game.

Majority victory

Another case : the game ends after a player draws the last card of the deck. Each player scores one point for each Domain in which they have the majority. The player with the most points wins.

 
 

Content

  • 4 Reference boards
  • 1 Culture coin
  • 104 cards, spread across 3 Ages and 6 Domains
 
 

 

Useful weblinks

 
 

Les règles expliquées par l’auteur

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