LCK
box
number of players
  1 to 5 players
playing time
  30 minutes per player
author
Cédrick Chaboussit
illustrator
Vincent Dutrait

Thematic

On November 30, 1803, the United States purchased Louisiana from Napoleon. Thomas Jefferson decided to send two explorers, Meriweather Lewis and William Clark to discover this huge terra incognita.


In Lewis & Clark, each player leads an Expedition aiming at crossing the continent. Each player has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the trip.

Qualities

    An original theme

    An intense and demanding strategic game with "handbuilding" and resources management

    A new great adventure each game thanks to the numerous cards' combinations

    An interesting solo mode

Principle of the game

Goal of the game

The players lead an expedition through the North-American continent. The goal is to be the first to reach the West coast. Lewis & Clark is a race game. Only the first arrived counts.

Principle of the game

Each player has Character cards in hand, that is his Expedition. These Characters allow him to perform actions such as collecting resources, moving forward on the route, asking Indians for help. To be triggered, each action must be given a Strength thanks to another card or Indians.

Each round, you must perform one action. You may also recruit new Characters and, this way, improve your hand of cards. From time to time, you will set up your camp in order to retrieve the cards you have already played. When setting up your Camp, the load of your boats and the number of Indians you have may make you lose your hardwon advance. Thus a careful management of your resources and Indians is crucial in the game.

End of the game

The game ends immediately when a player sets up his camp in Fort Clatsop or beyond.

Pictures